Building Community Sites with WordPress: 15 Plugins to Get Started

Most bloggers would love to see more of a sense of community among the regular visitors to their blog. Sure, discussions sometimes take place in the comments of various posts, but it all seems a bit disorganized and they never really get off the ground. There has to be a better way to create a real sense of community on a WordPress blog.

http://www.noupe.com/wordpress/building-community-sites-with-wordpress-15-plugins-to-get-started.html

Applying “A Pattern Language” To Online Community Design

A Pattern Language is a book about architecture that was written in the 1970s, before the Web as we know it was even conceived. But the book provides hundreds of valuable patterns for community planning and architectural design, many of which can easily be applied to online communities and social networking websites.

http://www.smashingmagazine.com/2010/03/18/applying-a-pattern-language-to-online-community-design/

Weekly Smashing Web Design Inspiration – #11

Here is another series of “Weekly Smashing Web Design Inspiration” collection. We work hard to collect these websites to showcase them fordesign community inspiration. This also include recommendation from our respectful readers. We look forward to recommendations for our next week roundup. Enjoy your stay here and don’t forget to Subscribe to RSS Feeds

http://www.smashingshare.com/2010/03/19/weekly-smashing-web-design-inspiration-11/

5 Things You Need to Know About Raytracing

Ray tracing is a widespread technique in computer graphics. You’ve probably seen stills and movies that involved ray tracing, whether in the graphics community or in movie theaters or on TV. The distinguishing feature of ray tracing is that it is one of the most photorealistic ways of rendering computer images. A trade off when using ray tracing is an increase in rendering time, so ray tracing is not used as often in real time situations.

Subsequently, the traditional way of rendering in some 3D programs and most games is not raytracing, but a process called “rasterization” that attempts to do the same thing, but much faster, though slightly less accurately. Ray tracing’s advantage over rasterization is that it’s capable of many more phenomena by default than rasterization, due to its property of being modeled on the real world. It’s this property, and the basic process of raytracing, that will be discussed in this article.

http://www.pxleyes.com/blog/2010/03/5-things-you-need-to-know-about-raytracing/

5 Things You Need to Know About Raytracing

Ray tracing is a widespread technique in computer graphics. You’ve probably seen stills and movies that involved ray tracing, whether in the graphics community or in movie theaters or on TV. The distinguishing feature of ray tracing is that it is one of the most photorealistic ways of rendering computer images. A trade off when using ray tracing is an increase in rendering time, so ray tracing is not used as often in real time situations.

Subsequently, the traditional way of rendering in some 3D programs and most games is not raytracing, but a process called “rasterization” that attempts to do the same thing, but much faster, though slightly less accurately. Ray tracing’s advantage over rasterization is that it’s capable of many more phenomena by default than rasterization, due to its property of being modeled on the real world. It’s this property, and the basic process of raytracing, that will be discussed in this article.

http://www.pxleyes.com/blog/2010/03/5-things-you-need-to-know-about-raytracing/